Language: Official and Unofficial words; contemporary Infiltrating Aesthetics

 

Eskelinen, Markku

University of Toronto, Canada


markku.uni.1@gmail.com


DOI: 8388/cshj/123439

Abstract

Having hoped for some time to write a book defining the "Unofficial World,” I read Mark Seltzer’sThe Official World(OW) with gratitude as well as admiration. Any concept enjoys dynamic complementarily with its contrary, so I will use this review to inventory Seltzer’s design with the intention of creating a template of sorts for my own use. Cicero observed that one could invent a new work by treating an individual text as a poetics. My purpose does not go that far, although part of my interest concerns heuristics (the logic of invention) as a mode of reading, or even of hermeneutics, in the spirit of Roland Barthes’s proposal that the proper response to a text is another text (there is no meta-text).

Keywords: hermeneutics, concept enjoys, individual texts, mode of reading

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Videogames, Art, Distinction: Infltrating Aesthetics

 

Trevor Strunk

Department of Turkish Philology Faculty of Baku State University, Azerbaijan


kemale.ahmedova.71@mail.ru


DOI: 8388/cshj/0965

Abstract

Despite concentrated critical analysis spanning two decades (or more, depending on who you ask), videogames still have a legitimacy problem.1Critics have only in the recent past made the case for videogames as culturally legitimate pieces worthy of academic study, and predictably, the form’s previous stigmas – deserved or otherwise – have carried into the debate over its place in the art world and the academy. For example, an article on the University of Southern California’s videogame design graduate program’s recent influx of women students focuses on the benefits that this demographic shift may have vis-à-vis the ubiquitous expectation of violence in videogames. One of the students, the article tells us, "is not a fan of shooters, the gun based games that have dominated home video game [sic] consoles” and the student adds a few sentences later that she "[doesn’t] know if [she] can get into this sniper business” (Martens). And it seems to me they’re right; it is inarguably good that more women are becoming interested in game design, and their disconnection from the machismo culture of videogames as such might be the cultural break needed to expand the medium. But while this political victory is appealing, it leaves those of us outside of applied game design with more questions than answers.

Keywords: videogames, art, distinction, infiltrating, American literary

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General notes on the multicomponent complex sentences, composed of functionally different components

 

Akhmedova Kamala Sh.

Department of Turkish Philology Faculty of Baku State University, Azerbaijan


kemale.ahmedova.71@mail.ru


DOI: 8388/cshj/0965

Abstract

The article deals with the question of understanding the syntactic status of multicomponent complex sentences in Azerbaijani linguistics. Investigate constitutive setting parameters mentioned structures as syntactic units. Summarizes the different concepts of the study of multicomponent complex sentences. The article considers the matter of compherension of syntactical status of semicomponental compound sentences in general linguistics, as well as the matter of establishment of the constitutive parameters of mentioned constructions as syntactical units. It summarizes various concepts of study of the semicomponental compound sentences in Russian and German studies. The article distinguishes specific semantic-structural properties, differentiating given constructions from stylistic-textual unit.

Key words: Multicomponental sentences; complex sentences; isomorphism, aphorism, construction, semantic structure.


 

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